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Tag Archives: Florencia Minuzzi

Accessibility

After getting a kind soul to read through the first draft of my NaNoWriMo 2013 story, I started doing the first wave of edits. It took me a few tries to realize that there were two issues I hadn’t thought of at first.

First, the tone and level of complexity. If you’ve read Over-Exposure you’ll know what I mean. I have to keep an eye out whenever I write something science-related, and this is no exception. I’m trying to lighten the tone and add more casual sections, higher on the personality and lower on the scientific analysis.

Second, the format. It mostly consists of conversation transcripts and notes, which works fine as a novella. But as I edit, I have to choose whether I simplify these to make them easier to read (I’ve been trying different transcribing methods to see which works best)… Or I go the other way. I add more types of ‘files’, embrace that ‘electronic lab notebook’ feel, and go digital. That way I can add photos, change the text color, and just generally play around with the presentation.
There are obvious downfalls to this method. Even if I have a novella version alongside the digital one, I probably wouldn’t want to sell it on Amazon, especially if it didn’t display well on a Kindle. The digital version would probably have to be free, so all the more reason not to charge for the novella version. That said, being part of Tea-Powered Games, I’m always aware that making something digital is an option, and while it might not be what I initially had in mind, it might be even more useful to me because of that, and will hopefully be a new experience for my readers.

Would you be interested in reading a digitally enhanced novella?

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Posted by on January 22, 2014 in News

 

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Frank, John, Fred

This was written for the Two for Tuesday Challenge #27. Prompt: Incorporate the following arbitrary ideas into a story: a talking robot, an abandoned building, a pair of sunglasses, a mood of indifference.

‘I’m fine where I am,’ the robot said as it rifled through the debris of a broken dresser.

‘Oh, that’s perfectly alright with me,’ a disembodied voice responded. It was synthetic, the syllables tied together without particular regard to the resulting sounds. ‘I just don’t understand what you’re trying to achieve by being separated from me.’ Read the rest of this entry »

 
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Posted by on October 1, 2013 in Flash Fiction

 

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House Blend

This was written for the Two for Tuesday Challenge #25. Prompt: House Blend.

Linda, you’re looking pretty enthusiastic for a Monday morning. …Wait a minute. That’s not a low-fat
muffin. Or a skinny latte. Have you given up on your third diet already?
Oh, and here comes Jonny. What’s that, you’re getting something different today? Oh, wow, you finally
asked Cynthia out. Congratulations!
Is Lily still not here? She’s going to be late for work again if she doesn’t show up soon. Ah, I see
her, she’s coming in now-
Wait a minute. That doesn’t seem right. Is she crying? And who’s that man pushing her along? Why does
she have such a big coat? Is she hiding bruises?
No, not bruises- Read the rest of this entry »

 
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Posted by on September 13, 2013 in Flash Fiction

 

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Blank Canvas

This was written for the Two for Tuesday Challenge #23. Prompt: Blank Canvas.

Some days Victor would dip his paintbrush in oil as blue as the morning sky and attempt to replicate its glory on his mother’s canvas, but the paint would somehow disappear before leaving its mark. Other days a careful shade of grey covering the top half of the canvas would change colour erratically, from red to green and purple, only to vanish before his eyes. Read the rest of this entry »

 
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Posted by on September 3, 2013 in Flash Fiction

 

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Buried Details

This was written for the Two for Tuesday Challenge #22. Prompt: Buried Details.

CowMug

‘Why is there a cow drowning in my mug?’
It wasn’t drowning, exactly, but it felt as though I had liberated it by getting halfway through my tea. Its pleading ceramic eyes told me it was happy to have finally surfaced. Read the rest of this entry »

 
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Posted by on August 22, 2013 in Flash Fiction

 

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Player and Character Resonance

I wrote a guest article over at Turn Based Living. If you enjoy video games or are interested in reading a short deconstruction of an effective video game main character, go over and have a read.

WILA Tales of Xillia – Player and Character Resonance.

 
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Posted by on August 21, 2013 in News

 

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Introducing Tea-Powered Games

For the past few months, I’ve been keeping busy with a couple of different writing projects. I published A Sincere Attempt at Writing Tales of Moran in May, wrote a few short stories, and then stuck to flash fiction on a weekly basis. I would love to have more than 200 words per week for you, but at the moment I have two writing projects going on that are demanding more of my attention.

The first is a fantasy novel/la that I’ve been planning for the past two months or so. I’m still in the ‘iron out characters, setting and plot’ stage, so there’s still a lot of work to be done. All I can say at the moment is that the goal is a story (novel or novella depending on how long it ends up being) with multiple main characters, and a fantasy world that contains magic, but has many similarities to our present-day world – no medieval fantasy here. Although if you happen to be in the mood for some right now, feel free to go on a diversion and come back in a bit.

The second and most important reason is that Destina (from Turn Based Living) and I have formed our own games company, Tea-Powered Games (website to come in the near future). Yes, I had no small hand in choosing the name. And I am a bit obsessed with tea. Anyway, as a budding writer and game designer, we’re aiming for games with a strong link between narrative and mechanics, and aiming to have our first major game released within 18 months. Now that we have an artist and a programmer on board, we will be working on this full-time (or in my case, since I have an unrelated full-time job for another few months, I will spend every moment I’m not working or writing the novel/la on this).

Not that this is an excuse for not posting more on my blog, but hopefully the idea of a relatable fantasy story and a story heavy game (dialogue is the main mechanic!) will be something to look forward to. I might also try posting a few excerpts from the fantasy novel/la to tide you over, but with big disclaimers that everything is likely to change dramatically for the final version.

In the meantime, thanks for stopping by every now and again, and hope you enjoy your stay!

 
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Posted by on August 21, 2013 in News

 

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