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Portfolio

You can download my CV, a list of talks and interviews I’ve given, and a selection of writing samples (more provided upon request). If you would like to contact me, please email flo@teapoweredgames.co.uk. For a quick overview of my work, here are selected projects:

ALogo

Elegos (freelance writing for Perpetual Games)

An action RPG where players take on the role of Alexander the Great’s Strategos, in a version of Ancient Greece where magical Mytha live alongside humans. I am designing its narrative systems, including linear and branching story deployment, NPC chatter zones and quest structures, as well as writing all the game’s dialogue. Elegos is still in early development stages, but you can find out more about it here.

LogoS

Tau Station (freelance writing for All Around the World)

Tau Station is a text-based Massive Multiplayer Online Browser Game (MMOBG) set in a vibrant far future universe. You awaken with no memories in a future where the Catastrophe wiped out most of humanity. Make your own choices in story-based missions, decide which aspects of yourself to train and improve, travel and trade between star systems, and uncover the secrets of the Catastrophe – one personal story at a time. I wrote missions (story quest content), created star stations including areas and NPCs, and worked with other writers to edit and review each other’s work. My stories centred around queer and marginalised identities in the future, hacktivism, deconstructions of capitalism and artificial sentience. You can play Tau Station for free here.

DialogueMainCapsule

Dialogue: A Writer’s Story (as Tea-Powered Games)

Dialogue follows Lucille, a writer working on her second novel. It’s a game made up entirely of conversations, each of which has different mechanics. I was the main writer for Tea-Powered Games, and created the whole script, as well as writing character biographies and excerpts from Lucille’s novel which can be found in-game, and most of the menu and tutorial text. Since the conversations played out mechanically, I worked with the designer to create fluid, interesting conversation systems, rather than just adding words to a pre-existing system. In addition, I designed and created User Interface assets and additional art assets.

Click here to find out in more detail how conversations in Dialogue were structured, or get the game from Steam and Itch.

main capsule

Elemental Flow (In progress, as Tea-Powered Games)

Tea-Powered Games’ second project. Explore a modern optimistic world, where technology has developed to coexist with nature and society has evolved in a cooperative direction. Players embody Clara and explore what identity means to her as she returns home at the end of her studies. As a role-playing game where combat is replaced by conversation encounters, Elemental Flow is at times humorous, but at time serious, as it deals with discussion topics that are relevant in our modern society. Demo available for free here.

DishLife

Dish Life (freelance writing for Pocket-Sized Hands)

“In Dish Life, you learn about the life of a stem cell researcher and further your scientific career by taking care of your very own stem cell lab. Deal with the real-world struggles and challenges that stem cell researchers face and make choices which affect the way you play.”

I was the lead writer for Dish Life, now available on Steam! I created scenarios and player choices that showcase what it’s really like to work in a biological research lab. It was a really fun opportunity to get to use my research knowledge in a game!

RestlessLogo600Restless (freelance UI design for Spirit AI)

“You’ve been haunting old Mrs Fagles for decades. Now she’s sold the house, and the new owner’s moved in. Sylvie’s broke, bad at plumbing, and anxious about everything. And with a living, breathing, fretting roommate, how are you supposed to rest in peace?

Drink blood. Set fires. Tell lies. Give advice, loan out a wedding dress, reclaim your true name. Remix your dialogue options to reflect your mood or dig deeper into the topics that interest you.”

I designed the User Interface system for Restless, as well as creating all art assets.

OLIF

Co-organiser for the Oxford and London Interactive Fiction Group

Since late 2018, I’ve been helping run the monthly Oxford and London Interactive Fiction group. We find talks and tutorials that the interactive fiction community are interested in, and host them at the London South Bank University campus (or remotely).

ItchGames2

Short, Personal Games on Itch.io

I have released a number of small (15min-2 hour), free games on my itch.io page. These have been a chance to work with different engines, from Unity to Gamemaker to Twine, as well as create smaller projects and go through the release process. They deal with a range of subjects, from fantasy tropes and feline evolutionary trees to recurring nightmares, asexuality and family relationships.

 
 
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