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Category Archives: Video Games

Bite-sized Thought – Quantum Conscience

You can read people’s minds at any point in Quantum Conscience, and what you learn will determine your character’s actions.

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Quick​ ​Summary

In this visual novel you’re on a mission to reform your home planet, but things aren’t going well – your plan is thwarted, so you take a detour to hide from pursuers and stay with someone you know… but something happened during your attempted infiltration, and you find yourself able to read people’s thoughts. Do you relish in knowing your friends’ secrets, or are you haunted by the limits of your newfound abilities? And what is this pesky shadow doing in your mind? Read the rest of this entry »

 
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Posted by on January 30, 2018 in Bite-Sized Thoughts

 

Bite-sized Thought – Hylics

Nothing mixes pleasant, pensive and peculiar like Hylics’ music.

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Quick​ ​Summary

Hylics is ‘a recreational program with light JRPG elements’. You assemble a party that levels up and has skills, you walk around town, explore the world using your boat or airship … But it’s weird. Why is it all claymation? Why does your face melt off when you lose? Why do spells involve weird pointillated hands making gestures? Read the rest of this entry »

 
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Posted by on January 17, 2018 in Bite-Sized Thoughts

 

Bite-sized Thought – Academagia

If you look behind the numbers, Academagia has lots of story snippets waiting to be told.

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Quick Summary

Academagia is a time management role-playing game where you choose what to do with your days (study, practise, explore the city, spend time with friends…) then see how it turns out. In Academagia, you play through your first magical school year, aiming to pass your mid-terms, then your final exams.

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Posted by on January 3, 2018 in Bite-Sized Thoughts

 

Bite-sized Thought – Remnants of Isolation

Remnants of Isolation shows that even just a small tweak in the formula, like assigning spells to equip slots, can make a world of difference.

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Quick Summary

Celesta and Melchior, two characters born with the curse of magic, help each other escape from prison in this turn-based RPG. Along the way they defend themselves using spell combinations, a mechanic which forces you to get the most out of each action in battle. Read the rest of this entry »

 
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Posted by on December 20, 2017 in Bite-Sized Thoughts, Video Games

 

Bite-sized Thought – WitchWay

WitchWay takes one mechanic and pushes it as far as it will go, leading to a short and satisfying game experience.

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Quick Summary

You’re a little witch who fell into a well, found a wand and is trying to make her way back out. Your wand moves blocks. And rotates blocks. So many blocks! Read the rest of this entry »

 
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Posted by on December 13, 2017 in Bite-Sized Thoughts, Video Games

 

Bite-sized Thought – Nadia was Here

Nadia was Here takes a combat set-up similar to other RPGs, but adds active elements to create frenzied fun.

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Quick Summary

Nadia is an RPG (of the jRPG persuasion). You control three characters, each with a class of sorts, lined up in rows and charging their moves via an ATB-like bar. However, by adding a real-time lane switching element, and only letting you target the enemy in front of you, you end up with a game that’s fun to play in the second-to-second. Read the rest of this entry »

 
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Posted by on December 6, 2017 in Bite-Sized Thoughts, Video Games

 

About Bite-sized Thoughts

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Serving Suggestion

I’m starting a new set of posts called Bite-Sized Thoughts where I talk about something I enjoyed about a lesser known game I’ve been playing. The conversation that led to the idea went something like this:

Des: …That sounds interesting. Where did you hear about that game?

Flo: I just looked through every Steam release and saw a demo for it, which I enjoyed, so I bought it when it came out.

Des: …You did? That’s your blog idea right there. Read the rest of this entry »

 
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Posted by on December 6, 2017 in Bite-Sized Thoughts, Video Games

 

Dialogue on Steam, the IFComp and other Updates

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Dialogue

I’ve been spending my time working on different games, including sprucing up Dialogue: A Writer’s Story, which is now on Steam! If you haven’t played it since it came out, we’ve changed a couple of things which will make playing more interesting. Read the rest of this entry »

 
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Posted by on September 22, 2017 in News, Video Games

 

The Mechanics of Dialogue

In Dialogue: A Writer’s Story, you play out a year in the life of Lucille, a writer working on her science fantasy novel, whose content is highly inspired by her neighbour Adrian’s research subject, biochemistry. Read the rest of this entry »

 
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Posted by on April 28, 2017 in Video Games

 

Dialogue and Updates

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It’s been a while since I updated! I’ve been spending most of my time working on Dialogue: A Writer’s Story, which finally has a release date – November 8th! It’s been a while since I started working on this game, and it’s so good for it to finally be out. Here’s what the game is about, if you’re interested, and you can find out more from its website or buy it here. Read the rest of this entry »

 
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Posted by on October 29, 2016 in News, Video Games