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Category Archives: Bite-Sized Thoughts

Bite-sized Thought – WitchWay

WitchWay takes one mechanic and pushes it as far as it will go, leading to a short and satisfying game experience.

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Quick Summary

You’re a little witch who fell into a well, found a wand and is trying to make her way back out. Your wand moves blocks. And rotates blocks. So many blocks! Read the rest of this entry »

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Posted by on December 13, 2017 in Bite-Sized Thoughts, Video Games

 

Bite-sized Thought – Nadia was Here

Nadia was Here takes a combat set-up similar to other RPGs, but adds active elements to create frenzied fun.

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Quick Summary

Nadia is an RPG (of the jRPG persuasion). You control three characters, each with a class of sorts, lined up in rows and charging their moves via an ATB-like bar. However, by adding a real-time lane switching element, and only letting you target the enemy in front of you, you end up with a game that’s fun to play in the second-to-second. Read the rest of this entry »

 
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Posted by on December 6, 2017 in Bite-Sized Thoughts, Video Games

 

About Bite-sized Thoughts

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Serving Suggestion

I’m starting a new set of posts called Bite-Sized Thoughts where I talk about something I enjoyed about a lesser known game I’ve been playing. The conversation that led to the idea went something like this:

Dust: …That sounds interesting. Where did you hear about that game?

Flo: I just looked through every Steam release and saw a demo for it, which I enjoyed, so I bought it when it came out.

Dust: …You did? That’s your blog idea right there. Read the rest of this entry »

 
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Posted by on December 6, 2017 in Bite-Sized Thoughts, Video Games