Category Archives: Bite-Sized Thoughts

Bite-sized Thought – Along the Edge

As time passes in Along the Edge, it leaves its mark on both you and your character.


Quick​ ​Summary

Along the Edge is a visual novel that follows Daphné over the course of a year, as she moves to an inherited family house looking for some much-needed change in her life. Through the game, your choices add up to her personality (Sun or Moon? Star or Globe?) and affect her future actions.


What’s Interesting About Along the Edge?

Many visual novels, especially ones involving scheduling, take place over long periods of time, but they don’t always feel like that to the player. Along the Edge fleshes out individual moments (your first meeting with a neighbour), hours (a lonely evening spent at home), days (a long, rainy Monday at work) and weeks (holidays pass in a blur); these segments of varying granularity give a good sense of her life as a whole.

And then there’s the visual side. Daphné changes her clothing depending on the situation (ah, the mundanity of changing clothes!), her hair grows longer, her demeanour changes depending on her personality. There are also countless illustrations that help set the mood – even if you’re just at home, things will look different when it’s Christmas than when you’re ill.


Daphné throughout the first part of the game – her hair lengthens and her style changes.

My Play

I enjoyed watching Daphné’s transformation over time and across different playthroughs. The game’s sketched character art, the quiet French countryside and the story’s tone made this a very pensive game to play – although I got a bit tired of people trying to hook up with me (why can’t I just stay single?) On a personal level, I admit I picked this up partially to practise my French, so I’m not going to comment on the writing quality, French or English, but I enjoyed the pace at which the story was told.


If you want to spend time in the countryside and love hints of the supernatural, you can find Along the Edge on ItchHumble and Steam.

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Posted by on March 15, 2018 in Bite-Sized Thoughts


Bite-sized Thought – Pizza Express

Sometimes all it takes to get to know a character is a few post-it notes.


Quick​ ​Summary

Wanna make pizza? Good, because your roommate Lucky’s gotten you a job at her friend’s pizzeria! While she works the oven, you’ll make pizzas to fulfill customer orders (choosing the right dough and toppings, as well as re-ordering ingredients, through a hectic mini-game). Between days, you’ll also come up with the menu and prices, choose the décor, set working hours and choose a marketing strategy… That’s a lotta stuff!

What’s Interesting About Pizza Express?

Humorous games can be a hit or miss depending on whether you like that particular brand of humour, and whether the game goes a bit too far with its jokes. Pizza Express takes place over a month, each day having a bit of story, an active cooking section, and some more story at the end. But the real characterisation occurs between the story, while you’re exploring the menus and balancing pizza prices. Constrained by the size of a slip of paper, Lucky (your friendly, ridiculous roommate) and Gastone (your kind but serious boss) will bicker about using floppy disks, how much discount the customers deserve, what toppings are the tastiest and how much you’re working.


A montage of post-its and other notes. It probably helps the comedic effect that I hear Lucky’s comments in a ridiculous voice.

My Play

I wasn’t too interested in Pizza Express’ story, but the game itself was easy enough to pick up and play, so I skimmed through the text to get to the pizza-making… Until I started noticing the post-it notes in the save menu. The notes are there when you want to pay attention, but never intrusive. Because of the pixel art-style and lack of space, they get at best 20-50 characters a pop, but they really make them count (half of the notes in the collage above are hidden behind something else, but still get their point across). I suppose it’s both to their credit and detriment that I got as much characterisation out of these notes than out of the (much longer) story, but perhaps I just like character snippets more than the build-your-own-restaurant-from-the-ground-up plot.

If you like active games with a management side, have a look at Pizza Express here!

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Posted by on March 1, 2018 in Bite-Sized Thoughts


Bite-sized Thought – Wheels of Aurelia

Wheels of Aurelia lets you experience Italy ’78 from behind the wheel, even if you have no idea what that means.


Quick​ ​Summary

Drive around Italy as Lella, giving people rides and making idle and not-so-idle conversation as you follow the Via Aurelia in 1978. This driving and chatting game has very easy controls (left/right to steer, space to speed up, up/down to choose dialogue options), different endings and a colourful aesthetic.

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Posted by on February 14, 2018 in Bite-Sized Thoughts


Bite-sized Thought – Quantum Conscience

You can read people’s minds at any point in Quantum Conscience, and what you learn will determine your character’s actions.


Quick​ ​Summary

In this visual novel you’re on a mission to reform your home planet, but things aren’t going well – your plan is thwarted, so you take a detour to hide from pursuers and stay with someone you know… but something happened during your attempted infiltration, and you find yourself able to read people’s thoughts. Do you relish in knowing your friends’ secrets, or are you haunted by the limits of your newfound abilities? And what is this pesky shadow doing in your mind? Read the rest of this entry »

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Posted by on January 30, 2018 in Bite-Sized Thoughts


Bite-sized Thought – Hylics

Nothing mixes pleasant, pensive and peculiar like Hylics’ music.


Quick​ ​Summary

Hylics is ‘a recreational program with light JRPG elements’. You assemble a party that levels up and has skills, you walk around town, explore the world using your boat or airship … But it’s weird. Why is it all claymation? Why does your face melt off when you lose? Why do spells involve weird pointillated hands making gestures? Read the rest of this entry »

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Posted by on January 17, 2018 in Bite-Sized Thoughts


Bite-sized Thought – Academagia

If you look behind the numbers, Academagia has lots of story snippets waiting to be told.


Quick Summary

Academagia is a time management role-playing game where you choose what to do with your days (study, practise, explore the city, spend time with friends…) then see how it turns out. In Academagia, you play through your first magical school year, aiming to pass your mid-terms, then your final exams.

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Posted by on January 3, 2018 in Bite-Sized Thoughts


Bite-sized Thought – Remnants of Isolation

Remnants of Isolation shows that even just a small tweak in the formula, like assigning spells to equip slots, can make a world of difference.


Quick Summary

Celesta and Melchior, two characters born with the curse of magic, help each other escape from prison in this turn-based RPG. Along the way they defend themselves using spell combinations, a mechanic which forces you to get the most out of each action in battle. Read the rest of this entry »

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Posted by on December 20, 2017 in Bite-Sized Thoughts, Video Games