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Category Archives: News

First Tea-Powered Games Interview

 

We were interviewed by Indie Haven about Tea-Powered Games and our first game, Writer’s Story. Have a listen if you’re curious!

 
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Posted by on August 19, 2014 in News

 

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Twitter time!

Tea-Powered Games now has a twitter page!

@Teapoweredteam

 
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Posted by on May 1, 2014 in News

 

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Tea-Powered Games website up!

The website for Tea-Powered Games is up and running. For now, you can read a bit more about us as a company, and maybe sign up to the mailing list if you’re interested.

I’ve been spending most of my time doing work-related writing (it’s exciting to be able to call it work now!), but I should go back to posting more regularly, now that things feel a bit more settled.

 

 
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Posted by on March 28, 2014 in News

 

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Accessibility

After getting a kind soul to read through the first draft of my NaNoWriMo 2013 story, I started doing the first wave of edits. It took me a few tries to realize that there were two issues I hadn’t thought of at first.

First, the tone and level of complexity. If you’ve read Over-Exposure you’ll know what I mean. I have to keep an eye out whenever I write something science-related, and this is no exception. I’m trying to lighten the tone and add more casual sections, higher on the personality and lower on the scientific analysis.

Second, the format. It mostly consists of conversation transcripts and notes, which works fine as a novella. But as I edit, I have to choose whether I simplify these to make them easier to read (I’ve been trying different transcribing methods to see which works best)… Or I go the other way. I add more types of ‘files’, embrace that ‘electronic lab notebook’ feel, and go digital. That way I can add photos, change the text color, and just generally play around with the presentation.
There are obvious downfalls to this method. Even if I have a novella version alongside the digital one, I probably wouldn’t want to sell it on Amazon, especially if it didn’t display well on a Kindle. The digital version would probably have to be free, so all the more reason not to charge for the novella version. That said, being part of Tea-Powered Games, I’m always aware that making something digital is an option, and while it might not be what I initially had in mind, it might be even more useful to me because of that, and will hopefully be a new experience for my readers.

Would you be interested in reading a digitally enhanced novella?

 
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Posted by on January 22, 2014 in News

 

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Final Fantasy Haiku Contest

For its Hallowe’en event, Final Fantasy 14 held a haiku contest. I hadn’t written a haiku before, so I decided to try my hand at it (I imagine most people hadn’t, so it was a good chance). Here’s the entry:

Ghosts patrol the town
Sad smiling lit pumpkins stare
While I bake bread, still

(For non-FF14 players, I spend a lot of my time cooking, and ignored the seasonal festivities). And hey, apparently I was one of the (many) winners.

 
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Posted by on November 11, 2013 in News

 

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National Novel Writing Month

2013-Participant-Facebook-Cover

I mentioned a few months back that I was working on a fantasy novel/la, which would be my next independent project. After debating whether I would have the time or not, I decided to take the plunge and sign up to write 50K words of it in a month, over at the National Novel Writing Month website. If there are any other writers out there taking part, I’d love to share the experience! My username is Flom, so feel free to add me and we can strive for the 50K together.

While I’m usually not entirely comfortable publishing things if I haven’t reread them at least twenty times, the ‘just do it’ mentality I’ve been trying to get into means I might post some excerpts, which large signs saying ‘Warning! First Draft!’

 
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Posted by on November 4, 2013 in News

 

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Player and Character Resonance

I wrote a guest article over at Turn Based Living. If you enjoy video games or are interested in reading a short deconstruction of an effective video game main character, go over and have a read.

WILA Tales of Xillia – Player and Character Resonance.

 
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Posted by on August 21, 2013 in News

 

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